All mods shown on the blog are free to download from their respective pages unless otherwise stated.
All content hosted on this website is our own work unless other wise stated.
Usage: These mods are free to the community, you may share them at will so long as credit is given, the files are not edited and the original link should be used to allow people to update as necessary if they download from other locations.
Important Notice: My mods are made to be compatible with the latest updates. I will not support older versions.
If you have an issue with mods and need help ALWAYS include your game log. Without the log there is simply no way to know what the issue might be.
If for any reason you need to contact us directly please do so via Alex’s public email: firstname.lastname@example.org
You can also contact me via this page, my Facebook Group, or my Google+ page. Please note: Any facebook PM’s will be deleted without being read.
No. Unfortunately requests are starting to take up way too much of my time and as a result I have decided to stop taking them.
I will however accept requests for custom Stobart names, so long as it’s for a cab that I have previously skinned in Stobart livery. (See Stobart Trucks page.)
All work here is the Interlectual Property of Christopher J. Klavins and is protected under the I.P. Act.
Replicas of real liveries are used under the Creative Commons License.
Now that the AI driver nodes are fixed, and based models of trucks made, it opens the door for some (mostly) quick and easy new AI trucks.
So with that in mind there are some new AI combos added to existing mods.
Grampian has both Scania and Volvo 2012 (with Ohaha painted grill) AI added.
Macritchie has the Volvo 2009 (with Ohaha painted grill) AI added.
Shipley has DAF AI added.
Thompsons Plant Hire has Scania AI added.
Williams Transport has DAF E6 (with Ohaha grill) AI added.
Wilson McIntyre has been removed from the Company/Trailers mod page, has been given a stand alone trailer (with proper skin rather than the one sided paint edit for SCS models) merged with the paintjob, and given AI.
For a while now I have been considering deleting all my company replacement mods and changing all the company skins to stand alone trailers.
What this would mean is that companies like Woodside, McCarthy, McBurney, PC Hamilton would all change into combo packs and may, in time, be given AI combos also.
It would also mean that you could have the trailers, while using different company names/logos without having to worry about load order of mods.
Things that would change if I remove replacement mods:
Name in the job list, on the map, and in the route navigator. Both text and icons.
The SCS default trailers would return to SCS companies, or other companies if you use multiple company replacement mods.
Things that may improve with no company replacements:
All company replacements that also have company truck skins will turn into combo packs. Meaning you have less mods to keep track of.
Combos may also get AI traffic combos as well.
IF I remove the company replacements, I may consider making a combo pack of supermarket brands for Sellplan and Kaarfor outlets. For example a trailer pack that includes Tesco, Morrisons, and Aldi for Sellplan, and Asda, Lidl, and Sainsbury’s for Kaarfor + AI combo traffic.