All mods shown on the blog are free to download from their respective pages unless otherwise stated.

All content hosted on this website is our own work unless other wise stated.

Usage: These mods are free to the community, you may share them at will so long as credit is given, the files are not edited and the original link should be used to allow people to update as necessary if they download from other locations.

Important Notice: My mods are made to be compatible with the latest updates. I will not support older versions, as I feel there is no valid reason not to update if you have a legitimate copy.


If for any reason you need to contact us directly please do so via Alex’s public email: sa1981spam@gmail.com

You can also contact me via this page, my Facebook Group, or my Google+ page.
Please note: Any facebook PM’s will be deleted without being read. 


No. Unfortunately requests are starting to take up way too much of my time and as a result I have decided to stop taking them.

I will however accept requests for custom Stobart names, so long as it’s for a cab that I have previously skinned in Stobart livery. (See Stobart Trucks page.)

All work here is the Interlectual Property of Christopher J. Klavins and is protected under the I.P. Act.
Replicas of real liveries are used under the Creative Commons License.
All mods are used at your own risk.

Several Updates

First of all I have updated the Painted AI Truck Traffic tutorial for the interior model. It was brought to my attention that SCS have now made exterior interior models for the dash, as a result the original tutorial for adding interiors was obsolete. The new method is far, far easier.

I have also added a video to show how to decimate the mod for the LOD version to help performance for lower end systems.

I will also be updating the adding/removing looks tutorial videos.

I have also made a skinable version of my Stobart AI Truck for Mercedes MP4. The model is 4×2 chassis, with side skirt, plastic side mirrors, and default sunshield. There a six blank skins for it. The model has a unique folder structure so should work with ALL AI traffic mods. I haven’t included a template in the file because it uses the same template as the SCS Gigaspace and most of you interested in this mod will likely have all truck templates any way. The mod is completely open so you can add/remove looks as required in blender.

The download link can be found on the Other Mods page.


And finally the Big Stobart Mod has now been updated to include the first batch of painted Stobart AI trucks. See the bottom of the BSM page for pictures or the change log for a list of changes.

More AI traffic will be added to the pack in future iterations.

The Scania Front Grill Mod Update

Edit: 17:50 UTC – The Renault Grill has also been updated for accessories DLC compatibility. 

Earlier Theosz mentioned about the Scania Grill mod not working with the SCS/DLC skins.

This is due to the fact the original mod by Maghetto was made before UVmap 3 was added to the game in March 2014.

Because he chose this time to ask the question, it occurred to me that I need to update the Scania front Grill mod for the upcoming accessories DLC. Other wise none of the accessories will show from outside of the cabin. In the process of updating the mod I have found it would be very easy for me to include partial support for UVmap 3.

The observant amongst you will notice I said ‘partial’. The downside to making the grill compatible with UVmap 3 is that the SCS/DLC skins were never made with painted grill support. This means although the skins will appear on the cabs now, the grill will be painted whatever colour happens to be on that part of the template (bottom left corner). I’ve gone through all the DLC skins I have and most look fine. There is at least one where the colour from the side overlaps slightly. But for the most the skins are working.

It should be noted that it is unclear at this time if all the accessory nodes are in the current release of the game. This mod may require a further update once the DLC is released for full support.


Quick Update

Although the poll has been up a short while, it is extremely one sided. The majority (77%) favoured having it in the BSM. Since no one posted giving reasons as to why they would prefer it not to be, I will go with the poll.

You may notice that the Stobart AI page has now been removed. You can now find this content at the bottom of the Big Stobart Mod page.

Please note: Today the Big Stobart Mod had a file name change. The old file name is IJsStobartN.scs you should delete this file when you next update the BSM. The current version of the BSM is 5.7 – Version 6.0 will be the first version to include AI traffic.

When version 6.0 is released, those of you who chose to try the Stobart AI alpha and beta releases should remove the old Stobart AI mod.

You may notice that the BMS/AI page currently only shows WS and Biomass trucks, this is because I have chosen to redo all my Stobart traffic. Now that I know how to make skinned AI trucks, I want to use all my own models and not edited versions from Jazzycat’s pack. There’s no time frame on when V6 will drop. But you can be sure that there’ll be an FB group post and blog post when it does.

AI Stobart Mod Poll V2

In game update v1.20.x SCS added the ability to attach trailers to specific cabs, so that only that cab will pull the trailer and no other AI trucks will. As a result this has lead me to reopen the topic of whether the Stobart AI truck traffic should be part of the BSM or kept separate as it is now.

In the original poll, ‘Make it require the BSM’ and ‘Put it in the BSM’ were the two top answers and only 3 votes between the two.

If I keep the two mods separate everything will continue as is; however if I make them into one mod, it will mean I can link the trailers to trucks, so only the Stobart AI trucks will pull the trailers.

So have your say, if you want to help me make a more informed decision then please also comment as to why you chose the option you did.

MP4 AI traffic.

The reason I learnt how to make my own AI truck traffic was partly because Jazzycat’s MP4 was not made to the same spec as SCS (different UVmap) that and he has started to lock his mods, and I want to respect that by not using any of his own new work.

This frustrated me after waiting so long for him to add the damn thing. But I understand his reasons, I lock my own work after all.

Along with that I obviously wanted variants he hadn’t made. So I started to deconstruct his older works to get an idea of what he had done. I did try this a long time ago and failed miserably. But in the past year my knowledge of blender has grown, as a result I now ‘see’ things differently.

My first test was to cannibalise his Scania ai truck and add the painted front grill. This was successful and it’s been part of my private AI pack for about 8 months. This past week or two I progressed to adding the windkit from the Streamline.

Then I tried to make a working version of the MP4, using part of Jazzycat’s pack and the SCS model. To start with I thought I had done it, but I ran into issues. Lots of issues; which I why I stopped talking about it on FB, so I changed tack. Instead of trying to edit JC’s work I decided to try making my own from scratch.

And with great success the Actros 2009 B Cab came forth.

After successfully doing this, I proceeded to make a tutorial (all by memory I might add, no scripts, no notes) because I have always wanted to help people to do it for themselves, as much as I like making skins and helping people get what they want, I really want to feel like I help them achieve something by doing it themselves, the proper way without ETS2Studio. ;)

Today I decided to have a crack at making the Mp4 again.

I feel proud that I managed to achieve it, and unlike Jazzycat’s model, this sucker uses the default SCS UVmap. Now obviously I need to attach sunshields, sideskirts, and the interior (which will be cannibalised from the 2009 Actros since SCS hasn’t made AI MP4 traffic) and it also needs a LOD model. But hey, this is a near complete truck, and it’s working without any errors.