All mods shown on the blog are free to download from their respective pages unless otherwise stated.
All content hosted on this website is our own work unless other wise stated.
Usage: These mods are free to the community, you may share them at will so long as credit is given, the files are not edited and the original link should be used to allow people to update as necessary if they download from other locations.
Important Notice: My mods are made to be compatible with the latest updates. I will not support older versions.
If you have an issue with mods and need help ALWAYS include your game log. Without the log there is simply no way to know what the issue might be.
If for any reason you need to contact us directly please do so via Alex’s public email: firstname.lastname@example.org
You can also contact me via this page, my Facebook Group, or my Google+ page.
Please note: Any facebook PM’s will be deleted without being read.
No. Unfortunately requests are starting to take up way too much of my time and as a result I have decided to stop taking them.
I will however accept requests for custom Stobart names, so long as it’s for a cab that I have previously skinned in Stobart livery. (See Stobart Trucks page.)
All work here is the Interlectual Property of Christopher J. Klavins and is protected under the I.P. Act.
Replicas of real liveries are used under the Creative Commons License.
All mods are used at your own risk.
Two new mods to the combo gang. Spiers & Hartwell previously had a separate company replacement and truck skin. They have now been merged into one pack as a combo and standalone trailer and includes AI.
Waberer’s, previously just a company replacement, is now a (2-sided) standalone trailer, and truck skin along with AI combo.
Both can be found on the combo page.
WARNING: DO NOT INSTALL THESE MODS UNTIL GAME VERSION 1.25 IS RELEASED!
As I expect the open beta for ETS2 to fall next week I have decided to update my mods in preparation as I expect to be having a rather busy week and may other wise not have to time to do all the site updates.
There have been many updates this time round, all standalone trailers have had to be updated to correctly function with 1.25 changes, painted AI traffic packs have needed updating, many mods now share some cargo with the SCS trailers to make them appear as options in the trailer configurator.
You will also find many truck skin mods and trailer mods have been merged together and giving AI combos also.
In all cases of AI traffic mods, I have made use of the new ai spawn ratio to limit vehicles from certain countries. For example, Stobart will be more common in the UK than Europe. However please note that at the time of this post there is an issue with spawn ratio. This is an SCS issue and not something I can control. Hopefully it will be resolved quickly.
Any trailers not listed below will be updated eventually, the reason they haven’t been added at this time is because I have plans beyond just 1.25 compatibility updates.
Reminder: When you do update these mods, remember that I have renamed some of them. Be sure to double you remove the old versions when you enable the new mods.
Children in Need 2014
Fuel Tanker Pack (new)
Big Stobart Mod
Big Malcolm Mod
AI Vans packs (SCS and Real)
David Murray (now combo)
F1 Combo Pack
Green Group (Now combo)
Banks of England
Laysoft (now combo)
RR Trans (now Combo)
James Irlam (now a combo)
JLR (now a combo)
Marshalls PLC (moved to Combo Page)
McBurney (now a combo)
McCarthy (now a combo)
P.C. Hamilton (now Combo)
Pollock (now a combo)
Saints (now a combo)
Thompson Plant Hire
Woodside (now a combo)
The ATS painted AI vans pack has been updated for the new 1.4 build. The mod is open, so if you feel they spawn too frequently please change the frequency yourself via the def>country>[State Name]>traffic file within the mod.
For those of you who use the manual install mod from this page, please be aware that the SCS file name has changed. Be sure to remove the old one when you update. (I’ve dropped the ‘IJs_’ part of the file name.
Please note: Those of you using the Steam Version will need to wait until we leave open beta before an update is posted.
So things have been rather quiet of late, from the mod side of things I am slowly working in the background to update older mods. My main goal is to take mods like McBurney that have two mods, one for truck skins and one for trailer and make them into a combo with AI traffic.
Now for a word of warning. When my next set of updates release some of the mods will be renamed. Some of the older mods have the prefix IJs to help people identify the author should they need to update. However since the Mod Manager came this simply isn’t required any more.
So I will be dropping the prefix from the mod name in future, so when you update, make sure you also remove the old mod from the mod folder. It also has the added advantage of making things alphabetical again which means it is easier to find, if like me, you have over 200 mods in the mod folder.
I have come to realise there was an error with my James Irlam mod. One of the lines in the def file linking to the model pmd was wrong, this would cause a Crash To Desktop.
The problem has been fixed and mod updated.
Just to note the Scania Templates have been updated to add the SCS template for painted grills if you used their Mighty Griffin DLC.
I’ve also updated my painted intake mod to work with the DLC. Since the official DLC does not allow you to paint the air intakes, mine is still somewhat relevant.
I was bored, so I made a request. Bacton Transport, this may turn into a combo at a later date, but for now it is just the truck skin.