All mods shown on the blog are free to download from their respective pages unless otherwise stated.
All content hosted on this website is our own work unless other wise stated.
Usage: These mods are free to the community, you may share them at will so long as credit is given, the files are not edited and the original link should be used to allow people to update as necessary if they download from other locations.
Important Notice: My mods are made to be compatible with the latest updates. I will not support older versions.
If you have an issue with mods and need help ALWAYS include your game log. Without the log there is simply no way to know what the issue might be.
If for any reason you need to contact us directly please do so via Alex’s public email: email@example.com
You can also contact me via this page, my Facebook Group, or my Google+ page.
Please note: Any facebook PM’s will be deleted without being read.
No. Unfortunately requests are starting to take up way too much of my time and as a result I have decided to stop taking them.
I will however accept requests for custom Stobart names, so long as it’s for a cab that I have previously skinned in Stobart livery. (See Stobart Trucks page.)
All work here is the Interlectual Property of Christopher J. Klavins and is protected under the I.P. Act.
Replicas of real liveries are used under the Creative Commons License.
All mods are used at your own risk.
With the new trailer skin feature in version 1.25 I have decided to release a pack of skins purely for use with the new trailer configurator. These skins are a selection of skins from my main packs.
The purpose of this pack is twofold. On one hand those who have limited SSD/HDD space and/or don’t want huge standalone trailer mods now have the option of just using a skin pack. This is particularly useful for people on lower end systems where trailer mods and AI traffic might cause FPS drops.
Secondly it gives an extra bit of variety. My standalone trailer mods do not link to SCS cargoes as I want them to be as realistic as possible, so for those people who just want X-skin on a trailer and don’t care about cargoes can also use this mod for the additional trailer skins.
Why have skins and trailer packs then? Over time my trailer packs will all be converted to use the 2-sided trailers to allow for more accurate skinning. So they will still have their place for the fanatical guys.
What does the pack contain? Currently the pack contains just over 20 companies with a total of 35 skins. Most skins are for the Krone Profiliner, some are for the Fridge/Coolliner, and some of them are shared between all. There are also a couple of tanker skins.
Most skins will be added in time once they have been made for the SCS trailers. Some of my skins are made for the 2-sided edit I made so will need tweaking before adding to the pack. My end-goal is to have every trailer skin I have as an option in the pack.
What about Schwarzmuller trailers? I will be doing a separate pack for these trailers as well. The Schwarzmuller trailers have a different template, so I can’t just share the other skins with them. Skins will have to be remade just for these trailers.
The download link and list of companies can be found on the Companies & Trailer mods page.
Yesterday I (silently) updated the Stobart Truck skins pack, today I have updated the Stobart Other Skins and Custom Skins packs.
Only changes are to the Scanias to include the painted intake from the Mighty Griffin pack for those with the DLC who don’t use my intake mod.
A few bug fix updates, none of these issues would really impact game play, but like most modders I like to keep a clean log.
Big Stobart Mod
All the above have been updated.
Harry Lawson, AM Howie, Borje Jonsson, and Arr Craib are the latest packs to be made into combos with AI traffic.
Marshalls also got an update to fix an error with one of the trailers not spawning in AI.
A new set of updates, first up ATL has been updated to fix an issue with the missing shadow that was causing a log error.
Waberer’s has been updated to fix the advanced coupling collision locator, it was slightly too big and preventing some mod trucks from being able to connect to it.
T.W. Plummer and LTS Distribution have had updates to make them combos with AI traffic and can be found on the appropriate download pages.
The UKPSG mod has been updated for 1.25.x, this update is a compatibility update only. I have bigger plans for this mod, but it will take take, so I thought it best to push out a quick update in the mean time.
Nestlé has had an update to include the Mercedes MP4 paintjob for the player as well as AI traffic.
Emivas has also had an update, the three company trailer skins have been made into standalone trailers, the paintjobs have been remake in 4k, and also include AI combo traffic.
Somewhere along the way (very possibly in 1.25) SCS updated the DAF Euro 6 UVmap to fix a long standing bug.
As a result I have updated the templates in the template pack.
The following DAF skins have also been updated
I was planning on doing a few more updates before releasing the new packs, but since I decided to rush these paintjob fixes out, I will include the latest two updates as well.
First we have an updated Lister of Halifax. Truck skin is now merged with a 2-axle standalone trailer and AI combo.
Next up is Coltons Commercials, includes the standard Coltons skin along with the three Tate & Lyle skins, standalone trailer and AI combo.
Please remember to delete the older packs when updating these mods.