All mods shown on the blog are free to download from their respective pages unless otherwise stated.
All content hosted on this website is our own work unless other wise stated.
Usage: These mods are free to the community, you may share them at will so long as credit is given, the files are not edited and the original link should be used to allow people to update as necessary if they download from other locations.
Important Notice: My mods are made to be compatible with the latest updates. I will not support older versions.
If you have an issue with mods and need help ALWAYS include your game log. Without the log there is simply no way to know what the issue might be.
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No. Unfortunately requests are starting to take up way too much of my time and as a result I have decided to stop taking them.
I will however accept requests for custom Stobart names, so long as it’s for a cab that I have previously skinned in Stobart livery. (See Stobart Trucks page.)
All work here is the Interlectual Property of Christopher J. Klavins and is protected under the I.P. Act.
Replicas of real liveries are used under the Creative Commons License.
All mods are used at your own risk.
So in the wake of ATS’s official release a lot of truck ports have been happening. Unfortunately a lot of them have many issues that will make them incompatible with other mods.
It seems a lot of these people just wanted to rush things out so they could say “first” which lets face it, is the dumbed thing you can do. Mod incompatibility can caused all sorts of profile issues including destroying it. So it is imperative you make truck ports 100% stand alone.
But I have seen many that continue to use files that link to ETS2 trucks instead of updating them to be unique.
The biggest error I have seen is people altering the truck dealer files instead of making their own. By editing the truck dealer file you can actually wipe out someone’s Kenworth or Peterbilt dealer entirely. Not to mention 0% compatibility with other truck mods that also replace the file instead of making their own.
So on that note, I have written a tutorial for porting. The intent of the tutorial is more to point out all the text files that need editing/making unique to make it 100% standalone, I have added notes about missing mat files and textures at the bottom, but if you are porting over a truck I would imagine you have so blender skills any way and will recognise these issues on your own.
The link can be found with the other tutorials under the modding & tutorials page.
Please be aware I haven’t had time to check this tutorial, it is possible I have missed something [insert irony here]. But I believe it is complete. If you do have issues not covered, give me a nudge and I will take a look.
A potential compatibility issues was brought to my attention. The issue was caused by me using the default names of SCS trailers in the latest addition rather than giving them new unique names as I normally do. If you happen to be using another mod with the same cargo it would cause trailers not to appear in game.
This issue has been fixed and version 6.4.3 is now available to download.
In other news, I have spent most of the past week playing with a Kenworth K200 in ATS.
The eagle eye’d amongst you may have already noticed the ATS page (linked at the top of the page) is up and has been most of the day.
There’s currently the XP mod, the money mod, the no yawn mod (this is the same as the ETS2 one, no changes required.) I have also included the templates.
The templates come in two options PNG files for people using programs like paint, and PSD files for people who can open them and make use of the layered abilities of such programs. Everything is checked and working. But please be aware, the person that tested these for me was using the press release version of the game. This is a pre-release version so it is entirely possible that they may require updating (particularly the Peterbilt Template) when the official release hits on Wednesday.
As I mentioned on my group, I probably won’t be releasing too much ATS wise, I will continue to focus more on ETS2. But anything I do release will go on the ATS page.
Apparently some people like T-cabs and some people like Malcolm skins on T-Cabs. So now there is one. Go do something with it.
As always RJL Scania T is required, and not all parts are fully painted.
Also the Volvo 2009 skins and lightbox have been updated to work with Ohaha’s newer classic volvo mod.
For those that use it, the Renault Grill mod has been updated as the lower body work was slightly too far forward which stopped the front number plate from showing correctly. This has been fixed.
The new F1 pack is now also online.
The old aero trailer has been replaced by the box trailer made by satan and I have updated the Williams livery as well as included a Pirelli one.
This update also sees F1 AI traffic as well.
Please note: Due to space and time constraints I will no longer be offering the trailers individually, they will be in one pack only from this point on. If you are currently using the old pack, just replace it with the new mod, if you are using the only single mods you MUST remove them if you want to use the new pack.
Quite often people message me through one form or another asking for help. They have attempted to do something and it’s not working as intended, maybe it’s a trailer, maybe it’s AI, maybe it’s just a skin issue. But inevitably something somewhere went wrong (and more often than not it’s a very simple issue). In the aftermath people have often said they feel stupid, or silly at missing such an obvious thing…
But here’s the thing, even those of us who do know exactly what they are doing stuff the basics up from time to time. I’ve just spent the last two and a half hours trying to fix something that wasn’t actually broken. But wait… there’s more!
Not only was my log full of errors nothing to do with the trailer I was ‘trying to fix’, I already knew the truck was the issue. When I was originally testing it, I noticed the problem, but I started to do something else and completely forgot, so naturally, after editing a trailer and getting errors I assumed that was the reason. I believed it so much I became fixated on the issue being related to the trailer that I couldn’t see what was right in front of me. Even when things made no sense, the error linking to a file that the trailer doesn’t even have, I was so fixated I couldn’t see the truth.
Two and a half bloody hours to not only realise the trailer wasn’t bloody broken, but two and a half hours for the fixation fog to clear and let me READ what I was looking at all along… That the error log was saying THE TRUCK THE TRUCK THE TRUCK all along.
So next time you’re struggling to follow a tutorial, just remember, when you do something stupid we’re right there with you too.
First up the SCS Stock van pack 1 has been updated, this is just to fix the mod manager image. I had left the image the same as the custom van pack icon. The mod now has an image from its own skins.
Also released is the SCS Stock van pack 2 which contains 21 skins from the Scandinavia DLC companies.
Please note: The mod is set up to only allow the van skins to spawn in the DLC countries. So if you don’t own the DLC the vans will not show for you.
However, the mod is open so if you wish to edit which countries they will/won’t show in, you are free to do so.