All mods shown on the blog are free to download from their respective pages unless otherwise stated.
All content hosted on this website is our own work unless other wise stated.
Usage: These mods are free to the community, you may share them at will so long as credit is given, the files are not edited and the original link should be used to allow people to update as necessary if they download from other locations.
Important Notice: My mods are made to be compatible with the latest updates. I will not support older versions.
If you have an issue with mods and need help ALWAYS include your game log. Without the log there is simply no way to know what the issue might be.
If for any reason you need to contact us directly please do so via Alex’s public email: firstname.lastname@example.org
You can also contact me via this page, my Facebook Group, or my Google+ page.
Please note: Any facebook PM’s will be deleted without being read.
No. Unfortunately requests are starting to take up way too much of my time and as a result I have decided to stop taking them.
I will however accept requests for custom Stobart names, so long as it’s for a cab that I have previously skinned in Stobart livery. (See Stobart Trucks page.)
All work here is the Interlectual Property of Christopher J. Klavins and is protected under the I.P. Act.
Replicas of real liveries are used under the Creative Commons License.
All mods are used at your own risk.
As mentioned in the previous blog post, I have finished updating all the mods containing SDC trailers, with the exception of the BSM which is undergoing a bigger update.
The list of updated mods is as follows:
PSG & Defunct
For those of you who don’t stalk SteamDB, Senior Testers are indeed back into closed beta for ATS as of Friday evening. I fully expect to see ETS2 go into closed beta sometime this week as well.
That means new mods are on the back burner along with non-critical updates.
However there will be some mod updates to come later this week as I was in the process of updating the SDC trailer. I have done what I think is the final update for the model at this point in time.
The model has seen quite a bit of stream lining, parts that where skinned individually (like the reflective squares) and now part of the main templates and as of today are also actually reflective. *Yay*
As shown previously on my Facebook group the lights on the rear of the trailer have been updated, and even improved further than the video showed. The original model had brake and rear lights for all the red parts, the rear lights are now on the bottom half only, the brake lights are now the top half only.
I’ve also updated various parts of the model so eliminate some of the texture flicker caused by two different textures trying to share the same place. There’s still work to be done in that area, but for now I am happy with the results, and there has been some minor UVmap tweaks to tidy things up.
Another major change for the SDC model is shared parts. Some parts, like the wheels on the player trailer, dds files and other things do not change model to model. So much like their SCS counterparts I have decided to share those parts between all mods. I do this in hopes that people on weaker PCs that use more than one of my mods that include the SDC model will find significant performance improvements.
All 12 mods will be updated for this SDC change and should hopefully be released later this week, which the exception of the BSM ones. The reason for the BSM not being included is because I am overhauling the whole mod and I feel it would be counter productive to pause that process to update just 6 trailers in it while everything else is in process of being updated as well. Needless to say when the BSM updates are complete it will include the SDC changes as well.
First off PC Hamilton & Michelin got updated on the 24th to fix a couple of issues. The Michelin double trailer skin wasn’t working due to a spelling error and the Hamilton trailer had the wrong material type set. Both issues were fixed and updated silently.
David Fox now has a full truck/trailer combo along with AI traffic and has been moved from the truck skins page to combos page. The old truck skin has also had a bit of a refresh for 4k size, fixed colours, and DAF DLC compatibility.
Another day another batch of updates.
First up the Renault Magnum Painted Grill mod has been updated to get the grill colour as close to the main body skin colour as humanly possible.
The Michelin Trailer Skin mod has been updated to include a Gigaliner combo for the SCS trailers.
The Replica Trailers Skin mod has also been updated to give the Profiliner skins a Gigaliner combo, as well as DHL and Wyvern Cargo additions.
And last but not least, a new addition to the page: Mermet Logistique.
First off lets start with the updates. As you know, SCS released the DAF Tuning DLC today, and some of my skins that were previously made fro 50keda’s DAF 105 and Ohaha’s E6 have been retro fitted to work with the new DLC instead. This does mean those skins no longer work with those old mods.
A few weeks ago I updated many mods just prior to Open Beta launching, some of those updates already included updated skins. So the ones not listed below should already be updated.
The template packs have been updated for the new DAF DLC parts. For those of you how don’t wish to download the whole pack you can temporarily get the two DAF packs here.
DAF DLC Updates:
TFL (Formally 50keda only)
Benton Bros (now also includes AI)
Malcolm Truck Skins
Stobart Truck Skins.
Grampian – Hell if I can remember. But what ever I did, I updated it.
McIntyre – Fixed forgotten skin fix after model update.
Scania Intake Mod – Fixed chassis model error.
Bacton Transport also got a DAF DLC update, along side a new trailer and AI combo
The NEW THINGS!
Yes there are new things. Those of you who are on my FB group will already know about these new mods, and probably wondered why two of them never appeared here. Well now you know, the skins were made for the DAF DLC.
So remember when I said I would update my mods for A: The new MG painted Scania intake and B: My painted intake mod for Streamline?
Yeah I never finished updating. Well now I have.
The following mods have all been updated for painted intakes, some are for the official MG DLC intake, some are for my Streamline intake, a couple are for both.
Spiersa & Hartwell
Stobart (Public Customs)
Wyvern Cargo (also fixed missing MAT file for shop icon.)
Please note: Stobart main pack and Malcolm still need to be finished and will be done at a later date.
Also note that I am planning on retiring the ex-Stobart skin pack.
A second blog post tonight as I update three mods.
First up my Engines mod has been updated and is now 1.28 functional (due to changes it is no longer 1.27 compatible). The DAF E6 now also has an appropriate badge.
Secondly the Scania Painted Intakes mod has been updated, not only have I fixed the slight discolouration (darker than main truck) I have also added the second UVmap so that they also work with all of SCS skins. There will be at least one more update for this mod at a later date, at which time I will also clean up any issues I may have missed in this one.
Be aware the Scania Painted Intake mod has had a file name change too. Be sure to manually remove the old one.
PC Hamilton has also been updated. Somewhere along the way the trailer “broke”. I am certain I updated the trailer but for what ever reason it had reverted to an older version pre-1.24 so the trailer sat too low and the advanced coupling was missing. Not entirely sure how this happened, but it’s fixed now.