All mods shown on the blog are free to download from their respective pages unless otherwise stated.

All content hosted on this website is our own work unless other wise stated.

Usage: These mods are free to the community, you may share them at will so long as credit is given, the files are not edited and the original link should be used to allow people to update as necessary if they download from other locations.

Important Notice: My mods are made to be compatible with the latest updates. I will not support older versions.

Need Help?

If you have an issue with mods and need help ALWAYS include your game log. Without the log there is simply no way to know what the issue might be.


If for any reason you need to contact us directly please do so via Alex’s public email: sa1981spam@gmail.com

You can also contact me via this page, my Facebook Group, or my Google+ page.
Please note: Any facebook PM’s will be deleted without being read. 


No. Unfortunately requests are starting to take up way too much of my time and as a result I have decided to stop taking them.

I will however accept requests for custom Stobart names, so long as it’s for a cab that I have previously skinned in Stobart livery. (See Stobart Trucks page.)

All work here is the Interlectual Property of Christopher J. Klavins and is protected under the I.P. Act.
Replicas of real liveries are used under the Creative Commons License.
All mods are used at your own risk.

Final Main Updates (give or take one)

So the main bulk of the mods are now updated through Blender Tools. As a reminder, the reason I have done these updates even though I previously made the mods 1.27 compatible is because BT allows full compatibility with OpenGL.

There are still more mods to update, but these are minor updates such ass the odd accessory in smaller packs. I am aware the Big Malcolm Mod hasn’t been updated yet, it’s a rather large mod and is taking a bit more time than I planned, hence why I decided to release the last batch with out it.

Final Mods Update:

PSG & PSG Defunct
Thompson Plant Hire
Trailer Training
TW Plummer
Whyte Crane Hire
Williams Transport
Wyvern Cargo
Yorkshire Tea (and remember to enable the other 3 AI skins.)

16 more updates

The penultimate batch of Blender Tools update mods are now live.

Updated mods are:
RR Trans
SBS Movers
PC Hamilton
Spiers & Hartwell

Red Dwarf trailer
Michelin Trailer & Skins

The final batch of 14 will go live sometime over the weekend. It’s possible that the PSG and Malcolm mod will not be included, I intend to do additional work with those mods. It depends on how quickly I can get through the other 12 mods as to whether all 14 come together or not.

New Tutorial Added

Another tutorial has been added to the main tutorials page. It is a video tutorial for what to do when you encounter material/texture import issues after converting a mod previously made with B2scs into BlenderTools.

Mod Update situation: I currently have 25 mods left to go through for Blender Tools. I can almost see an end! 😀

Tutorial Page Changes

For any one visiting the site today, you will have noticed the Tutorials page has had a few changes.

All tutorials relating to Blender using the defunct Blender2SCS plug-in have been moved to the Legacy page. This can be found under the main Tutorials menu or via the Tutorials page as a link at the top.

I’ve also added my first quick video for Blender Tools for adding advanced coupling nodes to trailers.

10 More Updates for 1.27

Another bunch of Blender Tools updated mods. Remember if you downloaded the previous versions, you don’t necessarily need these ones. I am simply pushing out the BT updated versions so that the ones on the website are the same as the ones I am using.

However, the Blender Tools versions should also be OpenGL compatible as well.

Combo Updates: 
David Murray
F1 Combo Pack (includes fixes for misplaced light flares).

Truck Skins with AI Updates: 
D. Neal

Trailer Only Updates:
Dickens Cider
Fuel Tankers Pack