All mods shown on the blog are free to download from their respective pages unless otherwise stated.
All content hosted on this website is our own work unless other wise stated.
Usage: These mods are free to the community, you may share them at will so long as credit is given, the files are not edited and the original link should be used to allow people to update as necessary if they download from other locations.
Important Notice: My mods are made to be compatible with the latest updates. I will not support older versions.
If you have an issue with mods and need help ALWAYS include your game log. Without the log there is simply no way to know what the issue might be.
If for any reason you need to contact us directly please do so via Alex’s public email: email@example.com
You can also contact me via this page, my Facebook Group, or my Google+ page.
Please note: Any facebook PM’s will be deleted without being read.
No. Unfortunately requests are starting to take up way too much of my time and as a result I have decided to stop taking them.
I will however accept requests for custom Stobart names, so long as it’s for a cab that I have previously skinned in Stobart livery. (See Stobart Trucks page.)
All work here is the Interlectual Property of Christopher J. Klavins and is protected under the I.P. Act.
Replicas of real liveries are used under the Creative Commons License.
All mods are used at your own risk.
Big Stobart Mod v9.1 has now been released. As I mentioned previously, 9.0 was more of a release candidate and some last minute bugs were found. 9.1 servers as the final build and shouldn’t require further updates for bug purposes.
Should you update:
If using v9.0 – Yes. There were a lot of issues in v9.0 that crept in last minute.
If using v9.0.1 – Optional. The only real issue in 9.0.1 was a trailer spawn issue with the Euro Topline (ESE). This was the only error I found so updating to 9.1 is really up to you. Recommended if you want a clean log.
In theory 9.1 should be the last update for the time being. As far as I can tell, there are no more issues.
Since I am fairly confident in this build, 9.1 is also being uploaded to Steam Workshop and will be available as soon as the tool finished uploading.
Update 7:05pm UTC: I realised that after checking the BSM mod briefly, I updated the spawn frequencies and accidentally deleted something I shouldn’t. v9.0.1 is now available.
Just to say the Canute mod has been updated to fix the unknown look name on the main model.
V9 of the Big Stobart Mod is now available to download. A few looks have been removed from AI traffic (those that had 6 now have either three or four).
A few of the spawn frequencies have also been updated.
The brick trailer has also been added for both player and AI combo.
Please note: I have not had time to properly test this mod, so if you do find issues please let me know. The Steam version will be updated in a day or two when I have had more time to test to make sure I have missed any thing.
Please be aware that my updated mods may not be compatible with game version 1.25.x
Because of the longer closed beta period, I had forgotten that some fx had changed in the mat files. This will lead to both log and visual errors. One mod that is 100% affected is the PSG mod.
If you are not on the 1.26 open beta, I would suggest disabling the mod until the 1.26 public release drops in the next few weeks.
The change shouldn’t cause any crash issues though I would suggest you use caution and either update to open beta or temporarily remove the mods.
This has the potential to affect all recently updated mods since open beta released.
Originally Canute was a request that I started to change and promptly forgot about, leaving it in a less than desirable state. As part of my updates Canute has now had the attention it deserves, and is a fully functional combo pack with AI.
The mod can be found on the Combos page.
First up AIM and Allinson mods have been updated, given trailers, and given AI combos. Both mods have been moved from the Truck Skins page to the Combo page.
The Allinson skin has also been updated to work with the painted intake from the Mighty Griffin DLC.
The UKSPG mod has been renamed to PSG or Postal Services Group mod. Please be aware that if you are currently using the UKPSG mod, you will need to manually remove the old mods UKPSG & UKPSG-Defunct.
For those who don’t follow my FB group, the reason for the name change is due to the fact that I have decided to add other European mailing companies to the mod now that we can limit truck/trailers to specific countries.
Please be aware that the PSG update is still on going, at the present time no new trailers have been added. However they do now include skins for the players trucks in the pack, and AI combos. This update was pushed out early to remove the warning messages in the game log caused by the now obsolete “ambient” in the mat files.
In the next update I plan to include some new companies for other countries, as well as update the pictures on the main page.
BSM Note: I am aware the ambient warning messages in the log also pertain to the BSM. My private version is already updated, however I will not be releasing the BSM update until the Workshop uploader is updated to allow 1.26 updates.
In 1.26 some attributes were removed leading to log warnings. The following trailers have been updated to remove the obsolete attributes.
If you spot any obsolete attribute warnings and feel I have missed something, let me know.
Since 1.26 open beta is now available I have released my AI van pack for the French DLC companies.
French DLC is not required for this mod to work.