1.31 Updates – D complete

The next batch of updates are ready.

Buckfast
Burke
Caffrey
Canute
Children in Need
Club
Colton’s
David Murray
David Fox
Fuel Tankers

The fuel tankers also have 2 new Greenergy skins added.

tankers

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Some Updates & A General Note

First up; all ATS mods have been updated. However I have taken the decision to only support ATS mods on the Steam Workshop. If you previously used the offline versions you will need to switch to Steam Workshop versions.

Click here to be taken to my Steam Workshop Page for ATS.

Next up; all the Painted AI Vans in SCS company liveries mods have been completely reworked from scratch. All models in these packs are now SCS models that I have UVmapped personally. (Previously the old transit used Jazzycat’s models.)

As part of the rework, the companies are now split between the old Transit, the 2016 Transit, and the Peugeot Boxer. A similar update will come to the real replica vans at a later date.

Next up we have a brand new addition to the page, Anhalt Logistics (combo).

Anhalt contains a skin for the new Scania, two cisterns, and Fridge, and AI combo. This mod is designed for game version 1.31 and above only as it uses the new cables system.

anhalt

AIM, Allinson, and Wychwood brewery mods have also been updated for 1.31 cables. Wychwood has also received a AI truck rework (now fully Blender Tools made) and has 10 new trailers.

wych2

The Renault Magnum & Premium painted grill mods have also been updated ready for 1.31 cables.

Please note: I do not consider cables to be an important update, so I have no plan to rush out updates for cable connections. Non-updated trailers will continue to function without issue, but they will not have cables visible when connected.

Some of my older mods really need some TLC, while I did a quick BT convert of old B2SCS made AI trucks, they still need to be updated with BT made models. So my goal over the coming months is to update all my old mods, make them all AI combos, all models being BT made and as I go they will get the cable connections added to trailers.

Be aware that I do have over 200 mods, so I will be doing them in alphabetical order to make sure nothing is missed this time around.

Scania Painted Accessory Mod Update

c

The more I add to this mod, the more I wish I hadn’t included “painted” in the name. There’s more standard accessories in it now than there are painted stuff. Oh well. Maybe I’ll rename it next year.

In the mean time the mod has now been updated to include full and half headlights for the grill lights, which also include white or orange strobe options.

The chassis (main) lights have also been updated to include strobe options and the Scania logo is now a paintable accessory as well.

Rather than the usual screenshots, have two videos.

Mod Updates

A small flurry of mods were updated over the last few days, the ATS and ETS2 Money & XP mods have been updated to the lastest game versions. Scania R/S and Peterbilt 389 have been added to their respective money/money-gone mods.

The painted Scania intake/grill has been updated to include the multinode stock inlay. Please note I am debating changing the name of this mod to Scania Accessory pack and potentially including my painted Scania S/R intakes and side panels.

Also coming later today is the Stock SCS painted company vans for Italy. The mod is already uploaded I am just waiting on the DLC to officially release and the link will be added on the appropriate page, workshop version will also be enabled.

Status Update

For those of you who don’t stalk SteamDB, Senior Testers are indeed back into closed beta for ATS as of Friday evening. I fully expect to see ETS2 go into closed beta sometime this week as well.
That means new mods are on the back burner along with non-critical updates.
However there will be some mod updates to come later this week as I was in the process of updating the SDC trailer. I have done what I think is the final update for the model at this point in time.
 
The model has seen quite a bit of stream lining, parts that where skinned individually (like the reflective squares) and now part of the main templates and as of today are also actually reflective. *Yay*
 
As shown previously on my Facebook group the lights on the rear of the trailer have been updated, and even improved further than the video showed. The original model had brake and rear lights for all the red parts, the rear lights are now on the bottom half only, the brake lights are now the top half only. 
I’ve also updated various parts of the model so eliminate some of the texture flicker caused by two different textures trying to share the same place. There’s still work to be done in that area, but for now I am happy with the results, and there has been some minor UVmap tweaks to tidy things up.
Another major change for the SDC model is shared parts. Some parts, like the wheels on the player trailer, dds files and other things do not change model to model. So much like their SCS counterparts I have decided to share those parts between all mods. I do this in hopes that people on weaker PCs that use more than one of my mods that include the SDC model will find significant performance improvements.
All 12 mods will be updated for this SDC change and should hopefully be released later this week, which the exception of the BSM ones. The reason for the BSM not being included is because I am overhauling the whole mod and I feel it would be counter productive to pause that process to update just 6 trailers in it while everything else is in process of being updated as well. Needless to say when the BSM updates are complete it will include the SDC changes as well.