A small flurry of mods were updated over the last few days, the ATS and ETS2 Money & XP mods have been updated to the lastest game versions. Scania R/S and Peterbilt 389 have been added to their respective money/money-gone mods.
The painted Scania intake/grill has been updated to include the multinode stock inlay. Please note I am debating changing the name of this mod to Scania Accessory pack and potentially including my painted Scania S/R intakes and side panels.
Also coming later today is the Stock SCS painted company vans for Italy. The mod is already uploaded I am just waiting on the DLC to officially release and the link will be added on the appropriate page, workshop version will also be enabled.
This morning (or last night) SCS updated the Steam Workshop uploader tool so the Stobart Truck skins that were previously released are now updated on the Workshop.
Now that the Steam Workshop tool works I am ready to release the BSM as well.
Version 12 of the BSM (1.30.x only) is a complete rework of the mod, all AI truck models have been completely remade from scratch which should fix the last OpenGL related issue.
First the “removal” AI trucks no longer have multiple skins for different names. When I first added this feature to the mod it was for Stobart Spotters who might like the idea of spotting the numerous names.
However this caused the trucks to spawn more frequently than I would like so I have decided that 1 skin per model is the better option. It’s also better for me if the mod requires updating as there are far less files to deal with.
New additions include the Stobart Energy WoodFuel trailer, Argos, Co-Op, and of course Rainbow Valentina.
WS and Explore have also had strobe beacons added for their AI models. Only the traffic with the construction/truck cargo will use beacons. The SDC trailer versions are turned off. Like wise the Stobart Brick Trailer beacons as turned off as they are mainly used when the crane is in operation, not while driving.
Warning: Because of Rainbow Valentina, this mod will only work on 1.30.x and above.
So a lot of people are unable to fully skin the new Scanias, in most cases it’s because they rely on 3rd party tools that no longer work.
I have made an example set up that has both Scania R (normal skin) and Scania S (metallic skin) set ups for those of you who struggle.
Example Files: Click Here
My Templates: Click Here
Okay so for those of you who are taking part in the 1.30 Open Beta, Rainbow Valentina on the Scania R 2016 has now been released and included in the Stobart Replica Skins pack on the appropriate page.
The BSM Update is 99.99% complete, but I won’t be updating it during open beta.
This update also includes the Scania Driver Training Livery.
So most of you should know by now that ETS2 1.30 Open Beta is now out and as many of you hoped, it does indeed include the new Scanias.
What you won’t be aware of is that the new Scanias use a new paint system for accessory parts. Some of you may struggle to adapt as tools like ETS2 Studio simply will not work with it.
The good news is I already have templates made for both S and R and they can be found here.
These templates are temporary, but I feel they are complete.
For those wanting to know about Rainbow Valentina, yes she will be added the the Stobart Skin packs as soon as I have finished tweaking some files (skin is already made).
Here’s a sneak peak.
The AI vans have been updated to include New Mexico and Global Mills skin. Please be aware that Global Mills skin is not final and will be updated in the future.
When I remembered I would have to update the mod for 1.29 to add New Mexico traffic file I decided to rush out a quick skin as well.
Carlile has also been updated for NM and added additional SCS cargos.
So back in July it would appear the wrong version of the mod was updated. Somehow a version without Certas was uploaded from “July 3rd” where as it should have been my “July 16th” version.
I’ve updated the mod as 2.1 with the date as July 16th. This is the latest version of the mod and the one that should have been released back in July.
It’s also been brought to my attention that the coupling is an issue. Now I am unable to replicate this problem, so it is possible that is also fixed in this build. As such I have decided to push the update out rather than hold off until the pack had an AI combo.