New Tutorials

So “Standalone trailers” won the poll by a land slide. So I would like to announce that Standalone trailer tutorial has been added to the Tutorials page.

There is a 2nd video on the page for LOD models as some people were asking specifically how to add a LOD model to a mod that doesn’t have one.

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Poll Time

Just a quick poll to see what tutorial you would like to see updated for Blender Tools.

Jazzycat Issues

 

So the issue is this: promods(Screenshot taken from m1keY’s latest video posted on SCS forum)

As you can see for some reason some prefabs seems to want to spawn random vans none stop. What annoys me more is that this company (in Osnabruck; Germany) is not only spawning multiple clones, but is force spawning a van that shouldn’t even be in that country at all in this case.

At first I thought it was a Promods issue as all the people having the issues were Promod users, when I tested Jazzycat’s mods I had no issues myself and I don’t use Promods any more. So it seemed the logical culprit. However it would seem it is Jazzycat’s AI traffic.

Now here is where it gets odd, there are no shared files in mine/jazzycat mods so there really shouldn’t be a conflict of any kind, however for reasons unknown Jazzycat’s pack will cause the above issue.

The best theory I have is that because jazzycat’s traffic is set to spawn more than mine but set to allow_parked: false that the game just over populates with the next available vehicle.

The solution appears to be to make sure my AI van pack[s] have priority over Jazzycat’s in the mod manager.

 

New Tutorial & Updates

The following mods have been updated with Blender Tools and should now be OpenGL compatible.

Ex-Stobart Skin (lightbox)
Stobart Trucks Main Pack (lightbox)
Stobart April Skin (lightbox) Ohaha Volvo
Painted Scania Intake
Painted Renault Premium Grill
Painted Renault Magnum Grill

A new video tutorial has also been added and covers how to make an SCS Trailer 2 side paintable.

(Please note: At the time of posting, the video was still processing. Give it time, 1080p will come)

Big Malcolm Mod v5 Released

bmm

EDIT: Updated to 5.0.1 as of 14:30 UTC for a bug fix. 

Well it took me a bit longer than planned. But the BMM has now been updated to version 5. This version is what I always wanted the BMM to be. Not just the main livery skins but the construction skins.

It’s no secret that I am a Stobart spotter, so the BMM is a mod that often gets over looked in favour of changes to the BSM instead. This mod is now as I want it to be, and the new construction AI vehicles are some of my favourites I have made and a big thanks to that goes to Blender Tools and some random fuzzbuttian.

This mod has also been remade via blender tools so should be OpenGL compatible if it wasn’t before. Just as an additional note; I have added 3 lods to the Scania AI in hopes that it will prevent older systems lagging, there are lots of lights on the Scania (132 + stock lights) so I felt it important to add full lods and not just one lod as I normally do.

Trailers are both AI and player accessible. The Volvo 2012 will get additional updates in the future (Kelsa bars and extra lights, though not to the extent of the Scania).

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