A Note For OpenGL Users

I am currently in the process of learning to use BlenderTools, assuming that I am successful this should mean my mods will be OpenGL compatible some time in the future. I can’t promise this however.

Converting might not solve all the problems that cause the OpenGL crashes, though I’m really hope it will, as I simply do not have the time right now to remake all the content of the mods from scratch, not to mention that some of the trailers I use are other modders creations.

There is no particular time frame as to when any updates will release, I would like to say in April at the latest for the more popular mods like the Big Stobart Mod but I can’t promise this.

For those that are not aware, I am a beta tester and we are now in a closed beta period. So it is unlikely I will start to work on converting mods for public use until after 1.27 enters public beta.

Nothing is set in stone and no promises are being made here. However the two mods I have been practising on seem to be working just fine with no log errors.

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