I just wanted to remind people; with the DLC being a week a way, for those of you who do not use Steam, the ONLY place to purchase a true disc version of the game will be from the official site here: http://www.eurotrucksimulator2.com/buy.php
The copies available from retail stores like Amazon or GAME are just boxed download keys for Steam. If you’re not a Steam ETS2 user, do not purchase from retail stores.
When it comes to the DLC and my mods, nothing should require updating for compatibility reasons. Most of that was done for patch 1.17beta. Depending on whether any ports are changed in the default map, mods may or may not be updated for the new areas. Because the DLC has new companies, existing mods will not have any depots in these areas unless SCS has added them too.
If the ports in existing areas are updated, then all mods will be updated to allow trailers to be taken to ports. Until I have the DLC, I can’t say for sure what may change in my mods, I may or may not give some cargo to DLC areas (drop off only) but some mods will not have any deliveries to the DLC area. One example of that will be the F1 trailers. There are no F1 races in Scandinavia so there really doesn’t need to be any deliveries to those areas. Other companies will simply have hold the TBC stickers.
Once the DLC is released there will be 20 companies added to the new areas. Some of these will be part of the same company but different parts, warehouse, markets etc. Either way I will need some real Scandinavian companies to replace them, so if I do have any followers from Norway, Denmark, or Sweden, please do get in touch with good options to replace the new companies with.
I’ll will of course do my best to replace IKA with IKEA, I’ve already done the trailers. However looking at the prefab of the IKEA building, I don’t know if I will be able to change the logos on the building.
I mentioned on the FB group yesterday that the deflate option (7zip) is really useful for mod makers and was surprised to find some people didn’t even know about it. So I figured I would should a quick example of why I use it.
The image below shows the file size of my mod folder with and without deflate. As you can see, with deflate, my 173 mods take up far, far less space.
Now most people understand that you can’t use compression on mods because the game can’t uncompress normal compression on zip files. However, 7zip deflate compresses the file in such a way that the game can still read the mod without issue and saves a lot of space.
Here is a quick example of how to take advantage of 7-zips deflate feature:
Click here if the embedded video doesn’t show for you.
A WS Trans/Severfield skin has been added to the Stobart Truck Pack.
Please note: The solo links for all existing skins have now been removed.
I have decided NOT to update the mirrors on the Stobart Scania skins. It’s a lot of work for very little gain. Stobart use plastic mirrors on all their Scanias, so I see no real reason updating them. Now there are Stock SCS options it simply isn’t necessary any more.
It comes as no surprise to me that the truck pack came out on top by some margin. I fully expected this to be the case and TBH was not truly interested in the results of that option.
What I wanted to know is how many people actually used the solo skins and the main reason for doing so.
For the most part it seems people who use the solo skin did so because of SSD/Space concerns.
So you’re probably wondering, why did I want to know at all?
In the current format of having a pack and solos I am using a lot of space keeping multiple versions of the same thing.
Remember Google Drive/Dropbox is tied to my PC so I can upload directly, this means not only do I have my version of the pack with some custom skins. I also have to keep a copy of the public pack, so I don’t accidentally release my private skins. Then I have the files for Dropbox/Google Drive so that’s a second version of the public mod and all the individual skins. So not only is it taking up unnecessary space, it also means I have to update four versions if/when I have to make any updates.
Yesterday I found a model for the Krone Megaliner. With today’s update I find a new model added.
To my knowledge I am the first to find it:
Dawrbars are a coming.
TBH I am not sure if this was meant to be in the update or if someone forgot to remove it. Either way, SCS just let that cat out of the bag. 😉
Also spotted, Kaarfor & Sellplan now have trailers. So either they are getting changed to be outgoing as well as incoming or it’s related to the company changes in the DLC (some companies have markets and depots.)
I’ve just released an update for the Knowles mod.
I hadn’t realised that the wheels were also being used for the trailer, which would cause a crash when picking up/passing the trailer in game.
If you’re still using the compatibility patch you wouldn’t have had issues, but for those of who you updated your wheels and removed the patch you would suffer crashes when you see the trailer.
It’s suggested you update the knowles mod immediately.
Just to note that the Stobart Truck Pack has been updated to include the wheels for versions 1.17x
I have yet to update the wing mirrors for the new grill mod, the delay on this is due to plans to change how I upload the skins. However, this shouldn’t be an issue as the real trucks use the plastic mirrors.
Just to note; the truck pack, Ohaha Volvo April, and Scania Torpedo Classic Kerry Jane skin mods have all been moved to Google Drive. The good news there is that all adf.ly links have now been moved (and never coming back.)